Context
The project explores how a fictional narrative can evolve across formats, building a world around a sentient computer virus through both interactive gameplay and motion design. The challenge was to shape how its tone and visual language shift between an explorable game and a cinematic sequence
Work
Developed through a point-and-click game and a motion graphics opening sequence, the project builds an evolving world that shifts between interactive structure and cinematic form while remaining part of a single narrative system.
A fictional game world centered on a sentient computer virus arriving on Earth, unfolding across interactive gameplay and motion graphics.















